So. You're a mapper, eh?

Before mapping for 007: Refraction there are a couple of things you need to know about:

Article Description
Game Modes There are many different game modes to be implemented into 007: Refraction. This article will describe some of the different mapping techniques required to make your maps work.
Using Info_GameType The entity Info_GameType is essential for specifying what game mode you map will use. This article will explain how it works (beginners need not understand this fully) and how to state what game mode to use in your map.
VDC Level Design For all your mapping needs, there's nowhere better to turn than the Valve Developer Community. Here you can find info on all aspects on creating a good, fun level.

Note: the gameplay articles are soon to be re-worked due to changes in mechanics.

page_revision: 4, last_edited: 1219744283|%e %b %Y, %H:%M %Z (%O ago)
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License